![]() ![]() For this port, Lucas Pope had to play with the idea of a more compact arrangement for players to properly sift through their documents. Papers, Please was released on the iPad in 2014, but that screen is much bigger than the iPhone’s. A day can last anywhere between 5–20 minutes, depending on how slow you may be inspecting each document and crossreferencing it with your rulebook and map. This is a game as much about morals as it is about rules, and your desk will quickly pile up with more papers to sift through as restrictions at the border crossing tighten. Do you give their passport a stamp of approval and risk a work citation, potentially docking your paycheck, or do you reject them and stick to your duty? Your moral choices comes into play every workday. For instance, a foreigner may beg you at the border that they need to see a doctor and tend to their sick child, as Arstotzka has better healthcare than their home country. However, the game gives you plenty of moral choices to make, and each can affect the outcome of how you view Papers, Please. But even if you didn’t, your country is forcing you. ![]() You’re thankful for your state-provided job, and you’ve got a sick family at home you need to provide heat, rent, food, and medicine for, or else you'll be risking death. Of course, Papers, Please isn’t as simple as checking one or two documents, though the action of inspecting is actually something you’ll need and want to do as meticulously as possible. This week’s iOS game of the week feels like the unofficial iOS game of the decade. ![]()
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